Platformers had a significant revival in the late 2010s. Titles such as “Celeste,” “A Hat in Time,” “Journey,” and the “Mario” brand have revitalized interest in platformers among several players.
"Geometry Dash" is just as enduring as these other games, if not superior.
"Geometry Dash," launched on August 13, 2013, is a platformer developed by RobTop Games. You control a cube across music-themed stages while avoiding obstacles that destroy the cube upon contact. The gameplay is simple, since it requires just a single button to manipulate the cube. The whole of the game may be encapsulated by the action of clicking to leap. That is all.
Although "Geometry Dash" may seem superficial and incomparable to other prominent platformers of the 2010s, this same simplicity is what makes the game exceptional. “Geometry Dash” has 21 recognized levels. Each level has a distinct degree of difficulty and introduces new elements. The first level, “Stereo Madness,” familiarizes the player with fundamental game mechanics and the ship game mode, two of the seven essential modes in “Geometry Dash.” The game was first launched with a limited number of levels, but subsequent updates have included more features, decorations, and game types. Examples of these include jump pads, spiky balls, flip portals, and several other elements.
Despite its initial simplicity, "Geometry Dash" soon reveals its inherent complexity. Every level has a difficulty classification that spans from "Easy" to "Demon." The Demon levels are some of the most challenging stages I have faced in any video game. No exaggeration, most of the most challenging monsters in “Dark Souls” are rather easy compared to the Demon levels in “Geometry Dash.” These stages assess all the knowledge the players have acquired before and compel them to achieve perfection.
Although "Geometry Dash" is a straightforward game, it is challenging to master. Individuals of any age may engage with the game and get enjoyment from it; nevertheless, those who dedicate themselves to mastering it are among the most devoted players I have seen in any game. This is particularly evident when discussing user-generated custom levels.
"Geometry Dash" has a level editor that enables players to design their own bespoke levels. The levels may vary from imaginative and artistic to very challenging. The level editor has maintained the game's novelty and engagement throughout the years. The ingenuity shown in the challenging nature of some levels, along with the competition to be the first to conquer them, is consistently captivating to see.